Weekly Brick #10: Brick in the Wasteland
Soo… my heart went back to the wastelands and its caravan. This time I was testing and playing around with new Unity 4.6 GUI.. It’s not that much fun as I thought it would be… but this gave me a chance to redo the not so good looking GUI I’ve had in the wastes.

What I’ve done this week:
Started with GUI, GFX and Working implementation
Reorganization of items (one item class to rule them all)
Wide screen ! yay for now I’m leaving the mobile dreams out
What is my goal for next brick:
Finish with new GUI, and with new item class
Set a Demo goal (It’s already written in my little design book but it needs to be polished)
Write more, smile more and write more

Weekly Brick #10: Brick in the Wasteland

Soo… my heart went back to the wastelands and its caravan. This time I was testing and playing around with new Unity 4.6 GUI.. It’s not that much fun as I thought it would be… but this gave me a chance to redo the not so good looking GUI I’ve had in the wastes.

What I’ve done this week:

  • Started with GUI, GFX and Working implementation
  • Reorganization of items (one item class to rule them all)
  • Wide screen ! yay for now I’m leaving the mobile dreams out

What is my goal for next brick:

  • Finish with new GUI, and with new item class
  • Set a Demo goal (It’s already written in my little design book but it needs to be polished)
  • Write more, smile more and write more
Weekly Brick #9: Das WiFi
I got too greedy at PayDay2 :( And too lazy with my project :| should work on my willpower attributes.. 
What I’ve done this week:
WiFi Box prototype finished
WiFi Button with Hideable WiFi Cubes finished
Started making WiFi included Levels
What is my goal for next weekly brick:
At least 15 more levels
Make Levels for Speed or Blink and playtest/polish that feature 

Weekly Brick #9: Das WiFi

I got too greedy at PayDay2 :( And too lazy with my project :| should work on my willpower attributes.. 

What I’ve done this week:

  • WiFi Box prototype finished
  • WiFi Button with Hideable WiFi Cubes finished
  • Started making WiFi included Levels

What is my goal for next weekly brick:

  • At least 15 more levels
  • Make Levels for Speed or Blink and playtest/polish that feature 
Weekly Brick #8: Feelin’ a bit unproductive ?
This has been a very long and exhausting week(end). But mostly I replaced the allmighty titanfall for payday2.. It’s pretty sweet for everyone who didn’t play much of left4dead series. But I still pushed myself to work…
What I’ve done this week:
10 page GDD is finished, the main design things are in, I will upload once I’ll take some time to draw sketches and fix the grammar mistakes,
Robot Complex now has 10 proper levels, that consist of only 2 playable objects. (I’m pretty proud of that one)
Prototyping WI-FI boxes (The blue ones on the screenshot) A drag-able ones, and click-to-hide-or-show ones..
What is my goal for next weekly brick:
The main goal for next weekly brick is to have 3-4 WI-FI objects prototyped and ready to be implemented into next levels.
Next few levels (5?) including those WI-FI objects.

Weekly Brick #8: Feelin’ a bit unproductive ?

This has been a very long and exhausting week(end). But mostly I replaced the allmighty titanfall for payday2.. It’s pretty sweet for everyone who didn’t play much of left4dead series. But I still pushed myself to work…

What I’ve done this week:

  • 10 page GDD is finished, the main design things are in, I will upload once I’ll take some time to draw sketches and fix the grammar mistakes,
  • Robot Complex now has 10 proper levels, that consist of only 2 playable objects. (I’m pretty proud of that one)
  • Prototyping WI-FI boxes (The blue ones on the screenshot) A drag-able ones, and click-to-hide-or-show ones..

What is my goal for next weekly brick:

  • The main goal for next weekly brick is to have 3-4 WI-FI objects prototyped and ready to be implemented into next levels.
  • Next few levels (5?) including those WI-FI objects.
Weekly Brick #7 : Giant Colorful Robots aka TitanFall is coming and I will drop everything and play it, because I’m kinda bored, and after that, I will eat a whole tube of ice cream, cry and feel sorry for myself because I didn’t do anything productive, yay \o/
So… I’ve been cleaning this laptop for 2 days, and now I’m done, it looks nice and work nice. And in few hours, I can put all my creativity into Titanfall. Unless it doesent become playable @ 12:00AM, in that case I’ll throw this brick thru the window and go into politics.. Anyhu what I’ve done
What I’ve done this weekish:
Polished the phisycs and gravity and whatnots (wonder how long will they stay working)
Started writing proper 10 page game design documentation
Trying to come up with few extra robots graphics

Weekly Brick #7 : Giant Colorful Robots aka TitanFall is coming and I will drop everything and play it, because I’m kinda bored, and after that, I will eat a whole tube of ice cream, cry and feel sorry for myself because I didn’t do anything productive, yay \o/

So… I’ve been cleaning this laptop for 2 days, and now I’m done, it looks nice and work nice. And in few hours, I can put all my creativity into Titanfall. Unless it doesent become playable @ 12:00AM, in that case I’ll throw this brick thru the window and go into politics.. Anyhu what I’ve done

What I’ve done this weekish:

  • Polished the phisycs and gravity and whatnots (wonder how long will they stay working)
  • Started writing proper 10 page game design documentation
  • Trying to come up with few extra robots graphics
Weeky Brick #6 : Dreamy Sombrero
Guacameleelelelele… I was pretty amazed playing it, not beeing a fan of the genre. Also this has been a non-sleeping and intensive dreaming filled week. But notheless a progress has been made with this little piggy… mueheheheoohohihhuewhehwah (drulling) ..
What I’ve done this week for RobotComplexSomething game
Polishing item usage functionalities.. Rotations are now smooth,
Level saves items on the playground when ‘restarting’
Camera is always focused on player when in out or restarting the level (before this, restarting and starting was kinda annoying,
Inventory dragging and dropping (still) works cool on Android

Weeky Brick #6 : Dreamy Sombrero

Guacameleelelelele… I was pretty amazed playing it, not beeing a fan of the genre. Also this has been a non-sleeping and intensive dreaming filled week. But notheless a progress has been made with this little piggy… mueheheheoohohihhuewhehwah (drulling) ..

What I’ve done this week for RobotComplexSomething game

  • Polishing item usage functionalities.. Rotations are now smooth,
  • Level saves items on the playground when ‘restarting’
  • Camera is always focused on player when in out or restarting the level (before this, restarting and starting was kinda annoying,
  • Inventory dragging and dropping (still) works cool on Android
Weekly Brick #5 : Swapparunny
So after two weeks of depressively suicidal weather.. I’m back in action. But for now I swapped projects and I’m back on the first one, witch is a bit more of casual game. I started writing a game design document and big portion of prototype items and attributes are already in. So I decided I will put in few more prototypes items to see how it goes..Anyhu.. here is the weekly brick been-done list
What I’ve done this week for forNowUnnamedProject
Graphics tiles first chapter first pass,
Character graphics first pass
Prototyped 5 items and changed the physics to 2d and sprites, yay \o/
Game Design Documentation update (still need more time to make it read and look beautifewl!)

Weekly Brick #5 : Swapparunny

So after two weeks of depressively suicidal weather.. I’m back in action. But for now I swapped projects and I’m back on the first one, witch is a bit more of casual game. 
I started writing a game design document and big portion of prototype items and attributes are already in. So I decided I will put in few more prototypes items to see how it goes..
Anyhu.. here is the weekly brick been-done list

What I’ve done this week for forNowUnnamedProject

  • Graphics tiles first chapter first pass,
  • Character graphics first pass
  • Prototyped 5 items and changed the physics to 2d and sprites, yay \o/
  • Game Design Documentation update (still need more time to make it read and look beautifewl!)

Bricks of Global Game Jam
So I’ve attended the Global Game Jam 2014 in our pretty snowy and cold town Maribor. And besides back ache and sleeplesness I’ve met some awesome people and made a short and simple game.

Arriving little late because of the first season snow
in a welcoming and warm place in caap building in maribor. We’ve watched the laggy GGJ14 talkers and received a game theme ”We don’t see things as they are, we see them as we are.” The theme at first felt a bit philosophical, but the 1 hour brainstorming session flew by as fast as the ideas. After we were done with brainstorming each of 13 jammers wrote down a title and presented a 20 second pitch to the crowd. So after first two hours we had 3 teams for 3 games.

  • I See You Hear, first person two player coop game, where one player only see, and other only hear.
  • Kai, a series of lost opportunities, cartoony and bright platformer, where the world grows with the character.
  • StateShift, gravity changing 2d platformer in a steampunk environment. (I was working on this one :) )

The First Night, the first 12 hours
So the team I was in counted 3 members. Me, Bojan Kerec and Črtomir Drofenik. The first thing we were doing, was brainstorming the main game pillars and functions of the game. We decided to have a character that has ability to change gravity and to have the ability to walk on the spectres of lights and lasers.
We then drew a few simple levels of how the puzzles and platforms would work, and we basically got to work an hour later. The night was long, and by 5am, Bojan had the gravity working, Črt designed a cool steampunk environment, where the character could shift his states with his multi-lense glasses gadget, and I implemented a simple GUI, and beginning levels. 

the first thing to show. Game over screen ? :Dyou can see a placeholder spikes and tiles and end portal at the back

Most of us went to bed at 5 AM that day, and needless to say t’was a sleep of accomplishment in the early snowy Saturday morning.

New Morning, following 24 hours
At that time (t’was 10AM), I thought it would be harder to wake up and not walk around like a zombie. But a huge cup of coffee did the trick! So after morning refreshment I returned to pushing the game forward. Črt was done with the concepts and we decided to switch roles a bit for refreshment. So I started on pixel arting the assets and character, while he was on level design. Bojan was polishing the gravity effect and player controller. 
Fast forward to when the sun went down, the tiles for proper level design were done, and character controller and gravity was working perfectly. 

tiles and character
tiles, character, spikes, lasers and portals, how more cool can this go?

So once the graphics was in t’was time to animate the props and make them alive. I was getting introduced to Unity3d 2d sprites and animations while Bojan was searching and putting in the music. This time I could only work till around 3 or 4AM, then the sweet smell of sleep drugged me and lured me into sleeping bag. But there were still quite few developers working late into morning.

Last morning, the last few hours
So waking up again, this time my whole body ached, and my head was ready to explode. All in all I felt like crap. But we pushed on, Črt was polishing the levels, I started on GUI art and splash screen art, and Bojan was finishing the sounds and character controller. The closer we got to the ending finish line, the faster the time flew by and the slower the internet connection was. 
But we managed to push through. The game was complete by the timeline. The art was in, the sound was in, and the levels were in. The game was ready for introduction to the wide world. 
So at 4PM, all 3 teams had an introduction of the game. And scrolling through few pages of games on GlobalGameJam website, I think we did an awesome job.
Game Jam was awesome, and I will be attending the next one for sure. The only thing negative is the lack of sleep. It’s 7 days later, and I’m still missing a few hours of sweet sweet sleep.

StateShift on GGJ14: http://globalgamejam.org/2014/games/stateshift

StateShift on KongreaGate: http://www.kongregate.com/games/trstek/stateshift-global-game-jam-2014

StateShift on YouTube: http://www.youtube.com/watch?v=sXjYQJlmbkk

Bricked pause
Taking a week of from game dev project, so I decided to do a pixelated fan art of a hydralisk. I choose thigs one, because back in the days, every cool kid I knew, and who played starcraft were huge fans of Protoss race, all the n00bs were terran fans, and around here, I was the only Zerg fan… I wish I could have hydralisk at home :\ ah well…

Bricked pause

Taking a week of from game dev project, so I decided to do a pixelated fan art of a hydralisk. I choose thigs one, because back in the days, every cool kid I knew, and who played starcraft were huge fans of Protoss race, all the n00bs were terran fans, and around here, I was the only Zerg fan… I wish I could have hydralisk at home :\ ah well…

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