Weekly Brick #12: More Proceduralityyy!1’ 
It was pretty busy week, what with my bday and everything.. I still didn’t get a good night sleep. Anyhu.. I got back with my lonely game design sketching book. I scraped the dust off and started doodling ! Also added few basic ideas for procJam, I would like to have a cool goal by then.
What I’ve done this week:
Procedural tiles mixed with gradient mask to create island shaped tiles. 
Tweaked and optimized Heroes 3 movement, now it feels awesome
Drawing and writing GDD(s) — about time
What is my goal for next brick:
Do some of Game Design works .. prototype it .. tweak it .. add depth in GDD. loop();
Roads, buildings, proxy sprites for trees and such…
Get some sleep - you look like shite !

Weekly Brick #12: More Proceduralityyy!1’ 

It was pretty busy week, what with my bday and everything.. I still didn’t get a good night sleep. Anyhu.. I got back with my lonely game design sketching book. I scraped the dust off and started doodling ! Also added few basic ideas for procJam, I would like to have a cool goal by then.

What I’ve done this week:

  • Procedural tiles mixed with gradient mask to create island shaped tiles. 
  • Tweaked and optimized Heroes 3 movement, now it feels awesome
  • Drawing and writing GDD(s) — about time

What is my goal for next brick:

  • Do some of Game Design works .. prototype it .. tweak it .. add depth in GDD. loop();
  • Roads, buildings, proxy sprites for trees and such…
  • Get some sleep - you look like shite !
Weekly Brick #11: Bricking Around with Procedural Gen
So.. I saw on twitter the #procjam is starting in two weeks or so.. got really excited.. :D yay ! This is something I wanted to implement back in the hexy adventure game — but I was a noob back then :)
What I’ve done this week:
Procedural tiles instantiating ( perlin noise )
A* pathfinding, interactable with generated terrain. (pretty awesome)
Heroes3 movement like - This is also something that I wanted to have in hexy adventure at the very beginning
What is my goal for next brick:
Do some of Game Design works .. I really need better and stronger bases when dicking around …
Improve terrain generation (multiple perlin noise - for form, etc,.. etc - also add roads ?
Write more, smile more and write more :) again

Weekly Brick #11: Bricking Around with Procedural Gen

So.. I saw on twitter the #procjam is starting in two weeks or so.. got really excited.. :D yay ! This is something I wanted to implement back in the hexy adventure game — but I was a noob back then :)

What I’ve done this week:

  • Procedural tiles instantiating ( perlin noise )
  • A* pathfinding, interactable with generated terrain. (pretty awesome)
  • Heroes3 movement like - This is also something that I wanted to have in hexy adventure at the very beginning

What is my goal for next brick:

  • Do some of Game Design works .. I really need better and stronger bases when dicking around …
  • Improve terrain generation (multiple perlin noise - for form, etc,.. etc - also add roads ?
  • Write more, smile more and write more :) again
Weekly Brick #10: Brick in the Wasteland
Soo… my heart went back to the wastelands and its caravan. This time I was testing and playing around with new Unity 4.6 GUI.. It’s not that much fun as I thought it would be… but this gave me a chance to redo the not so good looking GUI I’ve had in the wastes.

What I’ve done this week:
Started with GUI, GFX and Working implementation
Reorganization of items (one item class to rule them all)
Wide screen ! yay for now I’m leaving the mobile dreams out
What is my goal for next brick:
Finish with new GUI, and with new item class
Set a Demo goal (It’s already written in my little design book but it needs to be polished)
Write more, smile more and write more

Weekly Brick #10: Brick in the Wasteland

Soo… my heart went back to the wastelands and its caravan. This time I was testing and playing around with new Unity 4.6 GUI.. It’s not that much fun as I thought it would be… but this gave me a chance to redo the not so good looking GUI I’ve had in the wastes.

What I’ve done this week:

  • Started with GUI, GFX and Working implementation
  • Reorganization of items (one item class to rule them all)
  • Wide screen ! yay for now I’m leaving the mobile dreams out

What is my goal for next brick:

  • Finish with new GUI, and with new item class
  • Set a Demo goal (It’s already written in my little design book but it needs to be polished)
  • Write more, smile more and write more
Weekly Brick #9: Das WiFi
I got too greedy at PayDay2 :( And too lazy with my project :| should work on my willpower attributes.. 
What I’ve done this week:
WiFi Box prototype finished
WiFi Button with Hideable WiFi Cubes finished
Started making WiFi included Levels
What is my goal for next weekly brick:
At least 15 more levels
Make Levels for Speed or Blink and playtest/polish that feature 

Weekly Brick #9: Das WiFi

I got too greedy at PayDay2 :( And too lazy with my project :| should work on my willpower attributes.. 

What I’ve done this week:

  • WiFi Box prototype finished
  • WiFi Button with Hideable WiFi Cubes finished
  • Started making WiFi included Levels

What is my goal for next weekly brick:

  • At least 15 more levels
  • Make Levels for Speed or Blink and playtest/polish that feature 
Weekly Brick #8: Feelin’ a bit unproductive ?
This has been a very long and exhausting week(end). But mostly I replaced the allmighty titanfall for payday2.. It’s pretty sweet for everyone who didn’t play much of left4dead series. But I still pushed myself to work…
What I’ve done this week:
10 page GDD is finished, the main design things are in, I will upload once I’ll take some time to draw sketches and fix the grammar mistakes,
Robot Complex now has 10 proper levels, that consist of only 2 playable objects. (I’m pretty proud of that one)
Prototyping WI-FI boxes (The blue ones on the screenshot) A drag-able ones, and click-to-hide-or-show ones..
What is my goal for next weekly brick:
The main goal for next weekly brick is to have 3-4 WI-FI objects prototyped and ready to be implemented into next levels.
Next few levels (5?) including those WI-FI objects.

Weekly Brick #8: Feelin’ a bit unproductive ?

This has been a very long and exhausting week(end). But mostly I replaced the allmighty titanfall for payday2.. It’s pretty sweet for everyone who didn’t play much of left4dead series. But I still pushed myself to work…

What I’ve done this week:

  • 10 page GDD is finished, the main design things are in, I will upload once I’ll take some time to draw sketches and fix the grammar mistakes,
  • Robot Complex now has 10 proper levels, that consist of only 2 playable objects. (I’m pretty proud of that one)
  • Prototyping WI-FI boxes (The blue ones on the screenshot) A drag-able ones, and click-to-hide-or-show ones..

What is my goal for next weekly brick:

  • The main goal for next weekly brick is to have 3-4 WI-FI objects prototyped and ready to be implemented into next levels.
  • Next few levels (5?) including those WI-FI objects.
Weekly Brick #7 : Giant Colorful Robots aka TitanFall is coming and I will drop everything and play it, because I’m kinda bored, and after that, I will eat a whole tube of ice cream, cry and feel sorry for myself because I didn’t do anything productive, yay \o/
So… I’ve been cleaning this laptop for 2 days, and now I’m done, it looks nice and work nice. And in few hours, I can put all my creativity into Titanfall. Unless it doesent become playable @ 12:00AM, in that case I’ll throw this brick thru the window and go into politics.. Anyhu what I’ve done
What I’ve done this weekish:
Polished the phisycs and gravity and whatnots (wonder how long will they stay working)
Started writing proper 10 page game design documentation
Trying to come up with few extra robots graphics

Weekly Brick #7 : Giant Colorful Robots aka TitanFall is coming and I will drop everything and play it, because I’m kinda bored, and after that, I will eat a whole tube of ice cream, cry and feel sorry for myself because I didn’t do anything productive, yay \o/

So… I’ve been cleaning this laptop for 2 days, and now I’m done, it looks nice and work nice. And in few hours, I can put all my creativity into Titanfall. Unless it doesent become playable @ 12:00AM, in that case I’ll throw this brick thru the window and go into politics.. Anyhu what I’ve done

What I’ve done this weekish:

  • Polished the phisycs and gravity and whatnots (wonder how long will they stay working)
  • Started writing proper 10 page game design documentation
  • Trying to come up with few extra robots graphics
Weeky Brick #6 : Dreamy Sombrero
Guacameleelelelele… I was pretty amazed playing it, not beeing a fan of the genre. Also this has been a non-sleeping and intensive dreaming filled week. But notheless a progress has been made with this little piggy… mueheheheoohohihhuewhehwah (drulling) ..
What I’ve done this week for RobotComplexSomething game
Polishing item usage functionalities.. Rotations are now smooth,
Level saves items on the playground when ‘restarting’
Camera is always focused on player when in out or restarting the level (before this, restarting and starting was kinda annoying,
Inventory dragging and dropping (still) works cool on Android

Weeky Brick #6 : Dreamy Sombrero

Guacameleelelelele… I was pretty amazed playing it, not beeing a fan of the genre. Also this has been a non-sleeping and intensive dreaming filled week. But notheless a progress has been made with this little piggy… mueheheheoohohihhuewhehwah (drulling) ..

What I’ve done this week for RobotComplexSomething game

  • Polishing item usage functionalities.. Rotations are now smooth,
  • Level saves items on the playground when ‘restarting’
  • Camera is always focused on player when in out or restarting the level (before this, restarting and starting was kinda annoying,
  • Inventory dragging and dropping (still) works cool on Android
Weekly Brick #5 : Swapparunny
So after two weeks of depressively suicidal weather.. I’m back in action. But for now I swapped projects and I’m back on the first one, witch is a bit more of casual game. I started writing a game design document and big portion of prototype items and attributes are already in. So I decided I will put in few more prototypes items to see how it goes..Anyhu.. here is the weekly brick been-done list
What I’ve done this week for forNowUnnamedProject
Graphics tiles first chapter first pass,
Character graphics first pass
Prototyped 5 items and changed the physics to 2d and sprites, yay \o/
Game Design Documentation update (still need more time to make it read and look beautifewl!)

Weekly Brick #5 : Swapparunny

So after two weeks of depressively suicidal weather.. I’m back in action. But for now I swapped projects and I’m back on the first one, witch is a bit more of casual game. 
I started writing a game design document and big portion of prototype items and attributes are already in. So I decided I will put in few more prototypes items to see how it goes..
Anyhu.. here is the weekly brick been-done list

What I’ve done this week for forNowUnnamedProject

  • Graphics tiles first chapter first pass,
  • Character graphics first pass
  • Prototyped 5 items and changed the physics to 2d and sprites, yay \o/
  • Game Design Documentation update (still need more time to make it read and look beautifewl!)
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